Sound design reel

Sound design projects

Kingdom Come; Deliverance Trailer Redesign

In this redesign I focused on creating semi-realistic medieval sounds & foley but with keeping the cinematic feel of video games trailer. I used voiceovers recordings I produced and edited myself.

Manor Lords Trailer Redesign

Redesign of an trailer of upcoming game Manor Lords. I put in a lot of time into recording my own wooden impacts. The majority of the source files are recorded by me. I paid special attention to creating UI and Building Placement sounds, because, I think they are the most important in City Builder genre.

Metro Exodus Sam's Story Trailer Redesign

Redesign of Metro Exodus Sam's Story Trailer, I focused on creating semi - realistic gunshots, heavy foley, creatures sounds and used voiceover recordings that I produced and edited myself.

Hyper Light Breaker Trailer Redesign

Redesign of Hyper Light Breaker Trailer, in this project I focused on foley and storytelling using ambience sounds, as well as creating UI and musical elements for the trailer.

Escape from Tarkov rifle Redesign

In this project I wanted to focus on creating realistic gun foley sounds based on recordings I did. I recorded handling noise of full metal airsoft gun and used only these recordings as foley in the video.

Hyper Light Breaker Trailer Redesign

Redesign of Hyper Light Breaker Trailer, in this redesign I paid special attention to foley and gore sounds. I recreated feel of movement by creating pitch and volume automation of strong wind recordings.

Implementation projects

Unity Audio Engine Implementation Showcase

This video is a Showcase of Unity Third person controller Demo Project that I implemented sound into, it specifically uses only Unity Audio Engine without any audio middlewares. It contains Dynamic Footsteps system, Reverb and Ambient Zones and In game Audio Mixer.

Games i worked on

Midnight Harvest
(Music)

In this project I was
responsible for writing music
and creating interactive
music system in Fmod.
The
music would be more intense
based of enemy value, and
it would change depending
what gamemode player is in.

Catnight
(Sound Design)

I started working on this project
as an gamejam game, now it's
published on steam. For this game
I was tasked to create satisfying
arcade like SFX matched to cat
themed style. I created Shotter
SFX like cat gun, cat bullets,
explosions, and more.

Time Rebuild
(Sound Design, Music)

This is game from the First game
jam I took a part in. In this project
I was responsible to make sounds
of environment and various
weapons
player could find in it.
I was also tasked with making
music that would change
if player would be in fight mode.

Myszeida
(Sound Design, Music)

In this game jam project I was
responsible for creating
Medieval themed Sounds of
UI, environment and battle
and Music.
In the proces of
creating music I used a lot of
drum recordings I did myself.

The Towerer
(Music)

For this game I created
dynamic electronic fight music
with change its speed if player
have low amount of health
points.

Screw These Loops
(Sound Design)

In this project my taks was to
create stylised 8bit UI sounds.

About me

Hi! my name is Oskar. I’m a freelance sound mixer, sound designer and a drummer, with over five years of experience in audio for film and games.
 
Games
In game audio, I work across a variety of genres, with a particular affinity for realistic shooters, medieval-themed projects and city builders. I also have experience with technical audio implementation, ensuring sound functions reliably in interactive environments.
 
Field recording is a core part of my workflow across both film and games. I’m deeply involved in the entire recording process and consistently use a large library of sounds I’ve recorded myself to bring authenticity and character to my work.

contact me

Email

oskar@swiatowski.com

Location: Katowice, Poland